namespace GameFrame
{
    public enum Shape2DType : byte
    {
        None = 0,
        Circle = 1,
        Polygon = 2,
        Box = 4,
        Edge = 8,
        Compound = 16, // 0x10
    }
    public enum Shape3DType : byte
    {
        None = 0,
        Sphere = 1,
        Box = 2,
        Mesh = 4,
        Terrain = 8,
        Compound = 16, // 0x10
    }
}